Unease
The Despair Wisps are something that is further into the spirit world than the rest of the phantoms. As a result, they have a very weak grasp on this world, so that they do little damage and are easily dispatched. The flip side of this is that there is little an opponent can do restrict their movement. Not only can the Wisps slip through gaps in the enemy line, but they expend very little energy in their attacks, so that they may attack multiple times per turn.
Special Note: This unit uses only one movement point per attack, rather than all of its movement points like most other units.
Information
Advances from: | |
Advances to: | Fright |
Cost: | 8 |
HP: | 14 |
Movement: | 6 |
XP: | 20 |
Level: | 0 |
Alignment: | chaotic |
ID | Phantom Unease |
Abilities: | skirmisher, intangible |
Attacks (damage - count)
touch melee | 2 - 2 arcane | drains | |
fright ranged | 2 - 2 cold |
Resistances
blade | 20% | pierce | 20% | |||
---|---|---|---|---|---|---|
impact | 20% | fire | 0% | |||
cold | 10% | arcane | -50% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 1 | 60% | |
Coastal Reef | 1 | 50% | |
Deep Water | 1 | 50% | |
Flat | 1 | 50% | |
Forest | 1 | 50% | |
Frozen | 1 | 50% | |
Hills | 1 | 50% | |
Mountains | 2 | 50% | |
Mushroom Grove | 2 | 50% | |
Sand | 1 | 50% | |
Shallow Water | 1 | 50% | |
Swamp | 1 | 50% | |
Unwalkable | 1 | 50% | |
Village | 1 | 60% |